code, shape and meaning (book)
About the Project
code, shape and meaning is the title of a book and also the result of a research that, then, turned into my undergraduate thesis. At that time, about to become a computer scientist, I decided to research the intersections between computing and arts — both topics I'm passionate about.
The intention was to investigate and also to present the art-technology field and, more specifically, computer art; its common tools, history, motivations and also the people whose life events and experiments contributed a lot for its establishment. Also, to introduce the art-technology field as a fruitful medium for multidisciplinary collaborations between technical people (computer scientists, engineers, developers), artists and designers.
Chapters
After an introduction, the book is divided into 6 chapters.
Chapter I discusses the relationship between computing and art by first investigating how mathematics, being the area that encompasses computer science, and art have met each other across history.
Chapter II goes deeper on computer art, presenting its pioneers and some of their works; showing main methods for algorithmic creation and also introducing generative art.
Chapter III seeks to showcase contemporary art installations that employ computer art and generative techniques.
Chapter IV discusses the programming languages and frameworks most used for creating art with the computer today: Processing, openFrameworks and Cinder.
Chapter V is actually an interview with the Brazilian artist and computer art researcher Jarbas Jácome.
Chapter VI, the final chapter of the project, presents some self created works.
You can read code, shape and meaning on Issuu.
Please, feel free to share your thoughts on this project with me! :)